intourist · welcome to the iradi ssr · 1985 · forever
every postcard is a tiny 3D scene written in Python with numpy. for each pixel I send a ray from a camera and see what it hits first: the floor, the ceiling, a wall, the sky. the floor is a checkerboard because a checkerboard is the cheapest way to show that space goes on forever (my perspective teacher said that and I wrote it on my hand).
then I put on the buildings (boxes), the columns (cylinders sliced into strips), the poplars (a flame shape, then a few hundred leaf dabs), the mountains (low-poly: straight lines between random peaks, every face one colour, like the 80s computers would have done it).
and then the important part, the print: the colours are faded and pushed to warm, the three inks are put down slightly out of register (look at the edges, there's a little teal ghost), a halftone screen, paper grain, a bit of light leaking in at the corners. this is what makes it a postcard and not a render.
the render, clean
after the "print"
rules I set myself: 1. only places that exist (or existed). 2. no palms, no Greek statues: our statues are plaster horses. 3. pink and teal, but the snow on the mountains stays white. 4. no people. you are the only guest.
my diploma supervisor says it is "nostalgia for a time you didn't live in". yes. that is the whole point of vaporwave. also I grew up in the long one, so my nostalgia had nowhere else to go.