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STEPPE CRAWL // fan guide

unofficial · made by one player from Talas · not by the game's maker · the real game is at steppecrawl.online

the road, as i draw it

The game never shows you the whole road at once, so I drew it. This is a schematic: the ten valleys are always in this order, but the doors to the regions turn up at a different valley each run, inside a range (that's the numbers after each region below). Hand-drawn tiles, one tile = nothing in particular.

pixel map of the Qara-Chik road from Kara-Oi Meadows to Manas Peak with the side regions

a valley, explored (Kara-Oi, one of my runs)

What valley 1 looked like in my W44 run, redrawn from memory with my tiles. Every valley is random; this is just to show how to read one. Monsters as letters like ASCII mode.

pixel map of one explored valley with a river, junipers, a camp and the way on

my fan tileset

8×8 pixels each, drawn in a Python script on a laptop with a broken F5 key. The real game uses the Dungeon Crawl tiles plus its own Iradi ones (and an ASCII mode). Mine are only for maps on this site; take them if you want, just say where from.

meadow
meadow, tufts
the road
rock wall
juniper
spruce
shallow water
deep water
sand (Moiynkum)
snow (Blizzard)
canyon wall
yurt
> way on
< way back
altar
balbal
tamga }
the sealed cleft
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dastan.bt · Talas · drawn on a laptop, written on marshrutka 22 · all tiles, sprites and maps on this site are my own fan art, the game uses different ones
names of monsters, items and places belong to Steppe Crawl · this guide is for game 0.9.4 · Uyalar TOP-100