unofficial · made by one player from Talas · not by the game's maker · the real game is at steppecrawl.online
Potions and the like are unidentified when you find them: they have a random look each game (horn, felt-wrapped, birch-bark, blue glass, walnut-wood...), so "the clay one" is kymyz in one run and kara suu in the next. Names below are what they turn into once you know. Stars = my opinion, not the game's. The colour square is just how I imagine them. Click a column header to sort.
| name | is | kind | my rating | notes |
|---|---|---|---|---|
| kymyz | curing | potion | ★★★★★ | Poison, confusion, slowness: gone. Most common potion. Never be without one. |
| ak süt | heal wounds | potion | ★★★★★ | The real healing. Save 2 for the ride home. |
| Tulpar's sweat | haste | potion | ★★★★★ | Escape button. Albasty? Drink. Herald? Drink. |
| shoro | might | potion | ★★★★☆ | More damage for a while. Before a unique, not during. |
| salkyn ayran | resistance | potion | ★★★★☆ | Fire, cold, poison all at once. Ajdaha juice. |
| bozo | berserk rage | potion | ★★★☆☆ | Great for Baatyrs, terrible if you're surrounded and slow after. |
| arashan water | magic | potion | ★★★☆☆ | Mana back. Casters only. |
| kara chai | brilliance | potion | ★★★☆☆ | Spells get better. Jaychy + kara chai + lightning = good day. |
| tuman water | invisibility | potion | ★★★☆☆ | Walk past things. Not past Peri, they see invisible. |
| ancient kymyz | experience | potion | ★★★★★ | Very rare. Drink it right away, it's a level. |
| Janyl's milk | cure mutation | potion | ★★★★☆ | Keep it for when kara suu gives you cattle stink. |
| kara suu | mutation | potion | ★☆☆☆☆ | Random mutation. Could be claws, could be 'cattle stink'. Usually stink. |
| albasty's tears | confusion | potion | ★☆☆☆☆ | Don't. If you must, throw it away. |
| kylych | sabre | weapon | ★★★★☆ | Baatyr's start. Good till the end, honestly. |
| eki-kol kylych | great sword | weapon | ★★★★☆ | Two hands, no shield. Dev-born love it. Kichi can't lift it. |
| aibalta | moon-axe | weapon | ★★★★☆ | Polearm. Iradi are good with it. Looks sick. |
| kamchy | horsewhip | weapon | ★★☆☆☆ | It's a whip. You're fighting a dev with a whip. |
| kurama jaa | composite longbow | weapon | ★★★★★ | At-Kishi + this = the best start-to-mid game in my opinion. |
| salyng | sling | weapon | ★★★☆☆ | Kichi's friend. Stones are everywhere. |
| kuyak | lamellar | armour | ★★★★☆ | Baatyr armour. Heavy for casters. |
| chapan | quilted robe | armour | ★★☆☆☆ | What casters wear. And seed W45 people. |
| ajdaha scales | dragon scales | armour | ★★★★★ | If you see it, take it. Fire resistance built in. |
| tumar of Janyl | life-saving | amulet | ★★★★★ | One extra life. The rarest thing I ever found (once). |
| yada stone | calls a freezing storm | evocable | ★★★★☆ | Jaychy starts with one. The weather in a pocket. |
| old komuz | plays a sleeping song | evocable | ★★★★☆ | Everything around falls asleep. Ïrchy's best friend. Mine too. |
| Horn of Kambar | summons | evocable | ★★★★☆ | Help arrives. Who? Play and see. |
1. The most common look in the first two valleys is nearly always kymyz.
2. A stack of 3+ that isn't kymyz is often ak süt.
3. Drink unknowns when you're at full HP, rested, with nothing in view and no river next to you (confusion + river = swim lesson).
4. Never drink-ID during the ride home with the Ene Malka. The valleys come after you, remember.